You might be a cyborg if...
Posted by Jäger on 2005-09-12 12:00:37
World-readable
Perhaps I'm augmented, because I've made it through level 14, I believe. What I've found is that the higher levels don't really get more complicated, but they get more overwhelming; it's harder to visualize the solution without ignoring most of the vertices. Without careful planning, one tends to get back one's self into a corner, having to spend time rearranging the vertices.
My algorithm now is something like:
- Attempt to locate three vertices that form a triangle, and move them to the center of the plot. Failing that, pick one vertex at random and move linked vertices until I find a triangle (or square).
- Pick adjacent vertices and place them near the recently-placed vertices. Try to pick vertices that connect to two or more previously-placed vertices, it will be more obvious where they should go. Never place a vertex where an edge overlaps with a previously-placed edge. (Planarity renders edges grey when neither vertex has been moved, darker grey when only one vertex has been moved, and black when both vertices have been moved.)
- Repeat step 2 until all vertices have been placed.
Since the graps are guarenteed to be planar, they seem to have several interesting properties; I've never seen a vertex that connects to more than 5 or 6 other vertices, nor a closed cycle of edges, with no vertices in between, that is larger than 5 edges.
Baz Camp (2005-09-10 23:41:16)
- Planarity (Linknoid at 2005-09-11 15:18:07)
- You might be a cyborg if... (Jäger at 2005-09-12 12:00:37)