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Started: 2007-02-26 20:01:38

Submitted: 2007-02-26 20:21:59

Visibility: World-readable

Four weeks after acquiring my shiny new Wii, I beat The Legend of Zelda: Twilight Princess, with fifty-two hours of gameplay. (The hours reported by the console may be slightly over-reported, since I left the game paused and ate on one or two occasions.) Still, that's about a dollar for each hour of entertainment (if I don't count the price of the console itself). It's a fantastic game on a fascinating console.

As an early Wii title, and (essentially) a GameCube port, Twilight Princess doesn't do as much as it could with the motion-sensitive Wii controllers, though pointing with the remote to aim weapons is better than using the analog sticks in Wind Waker.

And did I mention there's no triforce quest to get bogged down in at the end of the game?

like a lot of geeks, I can run risky meatspace things
through my head until a faulty value comes out that
suggests there's no need to actually do them.
- Caleb John Clark, "Linux and the Lady", Salon.com 27 September 2000