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Race conditions

Posted by Jäger on 2006-02-03 13:20:21


This is a fascinating case because it's one of SoC's few race conditions. Every other thing in the game depends on a strict order of operations; it's obvious that I'm the only one who can possibly win if it's my turn and I build something that gives me enough victory points.

My suggestion for resolving the case in question would be to remove the Longest Road card from play; the *next* player to build a longer road gets to take the card (and its victory points).

Anyone want to bet that this case will come up at our next Megafest?


The Smartest Guys in the Room (2006-01-29 23:25:32)
Our target coordinates, sunken gardens. Neelix relinquished
any Strange pleasure. Show up with difficult; in class.
- jwz's dadadodo, from Jaeger's journal entries